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Table of Contents
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Information
The Several Journeys of Reemus is a point-and-click game much like the Johnny Rocketfingers series, you must solve puzzles using your mouse.
This is the second installation in the series. Through this Guide, you will achieve both the endings, escaping by bird, and by mouse.
Scene 1
1. The first step is to click the tail of a snake in the bottom left of the screen. He will slither out and curl by the tree.
2. Next, click the yellow medallion hanging from the tree, the one hanging lowest and closest to the tree.
3. Immediately click the snake, he will be mesmerized by the swinging medallion. Click him again to wrap him around the root.
4. Click the uppermost green thing on the tree, by the rabbit. This will attract the bunny. Click the lower one to attract the snake.
He will jump up and bite the rabbit, pulling the root through the ground, and Reemus along with it.
Scene 2
5. Click the yellow mallet, in the bottom left corner, next click the green rock in the bottom right of the well. It will knock it out
6. Click the mallet again and click the mound of dirt in the bottom right to place the mallet in the dirt.
7. Click the yellow flag (in the bottom left) to tie it around the tree, this will happen automatically. Click the yellow flag again to
pull it back, and into the mallet. Click the green stone to put it in the makeshift catapult.
8. Click it again to throw the rock into the bell. Next, click the rope, and it will tie to the flag. Click the flag to go to the next scene.
Scene 3
9. Click the larger fish, that hops out of the water. It will fall downstream and be eaten by a monster fish. The plant overhead will grow leaves. Click it.
10. Click the larger fish again to have it stick to the mouth of the plant.
11. Click Liam, he will slide down the water fall. Next, click the hook of the plant on the wall in the bottom left corner, click the largest purple lotus, then click it again.
12. Click it one more time to hook it to the bucket. Click the fishes tail, it will tie to it. Click the plant with bugs crawling on it, and they will eat the plant thats holding the monster fish.
This will lower the bucket and clicking the bucket will advance to the next scene.
Scene 4
13. Click the wheel of the wheelbarrow, then click the axle (pipe holding the wheel on). Click the axle again, and it will attach to the wall, click the wheel to slide the wheel over the axle.
14. Click the hatchet in the center of the screen, then click the chain to the well you climbed out of. Click the hatchet again, next click the board across the door to the right, until it is broken.
15. Click the chain to unhook it from the well, click it again to hook it to the door, and click the end to put it on the wheel.
16. Click the wheel to advance to the next scene.
Scene 5
17. First, click the grain bag at the bottom left, then the chicken on top of the chicken cart. Next, click the third chicken to the right, and the wolf will eat it.
18. Click the pulley for the clothes line once, then click the towel to drop it over the wolf. Click the rope by the grain bag to tie it to the tail of the wolf.
19. Click the board barricading the door, then click the door to go to the next scene.
20. In the next scene, click the door behind the monstrosity.
Scene 6
21. Click the broken sword, then click the fire. Click the mallet by the fire to fix the sword. Click the crank for the sharpening stone to spin it, then the wheel to sharpen it.
22. Click the sword again, then the hook holding the lantern in the top center. The hook will fall on the worktable in front of the fire, and the lantern will leak wax.
23. Click the spear in the center of the screen, then the vice hooked onto the sharpening stone. click the top of the shaft of the spear to disconnect it. Click the shaft again.
24. Click the hook to attach it to the shaft. It should look like a handy dandy tool now. Click it again to go to the previous room. Click the loop, above and to the right of the
monstrosity. Talk to the decrepit man, and click the lock in the left center for the next scene.
Lock Puzzle
Ok, in this puzzle, there are 3 movable rings, one with colors, one with animals, and one with suns. An often overlooked part of this puzzle (and what makes it so hard) is the small pegs for the animal ring.
These pegs are right on the outside of the inner ring. Click these until the bird is facing up. Next, click the outermost pegs, until red is up. Click the middle pegs until the upper half of the sun is up. pull the
switch and grab the rope, click on the attic to go to the next scene.
Final Scene
25. Click the lavender box in the bottom right corner, then click the bottle that was behind it.
26. In the top right, click the spoon holding the bird cage closed.
There will be two options to choose from, the Bird ending, or the mouse ending:In the following puzzle, you have to mix colors to create potions. For reference:
red + blue = purple (growth)
red + yellow = orange (heat)
blue + yellow = green (wings)
If you make a wrong colored potion, you can pour it on the teapot in the mid-bottom right.
The Bird Ending
27 a. Mix a purple potion, and put it on the plant to the right. It will grow and knock the birdcage down. There will be a lever there. Click it, and cracks will show on the wall.
28 a. Click the cheese next to the plant, and click the lever. The mouse will smell the cheese and come from its hole. Mix a green potion and give it to the mouse.
29 a. Click the canister in the compartment, and click the noodles inside. they will drop in the caulron and a noodle will hang from the side. Click the noodle, and it will loop and
fall to the ground. Give the overgrown plant an orange potion to make popcorn, and click the bird. It will be tied down.
30 a. Feed the bird a purple potion to advance to the ending credits. Congrats!
The Mouse Ending
27 b. Click the cheese beside the plant, at the mid-bottom right, and click the jam directly above afterward. The mouse will be stuck to the floor.
28 b. Mix a green potion and feed it to the mouse, he will sprout wings.
29 b. Mix a purple potion for the mouse to grow big.
30 b. Enjoy my favorite graphic in the game (the mouse with wings) and the ending credits! Congrats!
Fun Facts!
The name of Reemus's sweet har-do is a skullet.
The Writer played through this game 3 times in the course of this walkthrough.
The Writer messed up the pictures MANY times in the course of the walkthrough.





